Blog: Mike Cearley 

Mike Cearley (bio)
SVP, Digital Strategy
Fleishman-Hillard

Tuesday, 21 June 2011
Can you guess where I saw this QR code?



On the ground.

That’s right. On. The. Ground. Where my feet have a better chance to trample on it than my eyes to see it. Especially when it’s small like this.

This brings up rule #1 when building anything, especially when using any sort of emerging technology: Make it easy.

In every way possible.

Easy, in most all cases, will give you the best chance to succeed. Your audience – the end user – will dictate where you can push the limits (i.e., how detailed you need to be with things like instructions and call-to-action), but if you’re not asking yourself, “am I making this as easy as possible for them to take the action I want them to take?” then stop what you’re doing and ask it.

Your audience will love you for it. In the end, they just want a good experience. They could care less and less about the technology required to have that experience. They just want easy. And easy is paramount to a good experience.
Posted by: Admin AT 08:01 am   |  Permalink   |  0 Comments  |  
Tuesday, 14 June 2011
The downfall to a real world 11th Screen solution reared its ugly head this weekend. Unfortunately, it was from one of my favorite brands and a fun, albeit novel, experience: Coke’s 106 flavor touchscreen soda fountain. We were eating at a casual dining restaurant and I noticed that they had a couple of these kiosks. And that’s when I noticed the problem – they only had a couple of these kiosks.

Yes, the footprint of these babies is at least twice the footprint of a regular ol’ soda fountain. So, the restaurant is losing out on precious real estate, especially when they’re trying to jam these into the existing real estate.

While size is an issue, the real problem is that these are just not as simple as the regular ol’ soda fountain. With this big daddy, there’s only one way to get ice and one way to get (any one of the 106 flavors of) soda. And it’s through one dispenser right in the middle of the thing.

At least with the old fashioned fountains, they were set up in a way that once you get your ice, you can move down the line to get your soda. The line has a nice flow to it. Here, the patrons are just forced to wait while the others fumble through the right process (pressing the right buttons) to get their ice, then fumble through picking their selection out of an overwhelming amount of flavors, and then, literally a minute later, might have their own go at it. Unless, of course, multiple glasses are in need of a fill-up, and then there’s a longer wait.

I think this contraption is great. But when I want a soda, I just want the soda. I don’t want to wait in a line longer than 10 seconds for someone to get their ice and move down the line. I certainly don’t want to see them figuring out how to work their way through this experience.

When I first saw this machine, I was at a movie theatre and they had about 10 of them. If we waited in line, another machine quickly opened up. Here at the restaurant, with only 2, it was a different story. The movie theatre experience seemed cool and fun. This one just seemed annoying.

While this new fountain gives me the ability to choose from 106 flavors and work my way through it via a touch screen, it makes the simple process of getting soda more complicated. And that, my friends, is a bummer.

I believe technology like this can make our lives easier. Here’s an example – at least for the here and now – where it’s proved to do the opposite.
Posted by: Mike Cearley AT 09:04 am   |  Permalink   |  0 Comments  |  
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