Blog: Mike Cearley 

Mike Cearley (bio)
SVP, Digital Strategy
Fleishman-Hillard

Tuesday, 06 December 2011
Last month, I attended one of the major conferences in the digital signage circuit, Customer Engagement Technology World (CETW). I have been to the conference over the span of three years and have seen its evolution into what I would deem, "the best conference that no one knows about."

I think one of the problems with any conference centered around technology (like digital signage) is that it can easily become a conference about the technology vs. what the technology can do. That’s what I’ve seen over and over with these particular conferences and unless it’s CES, I don’t think many people care all that much about the technology. Even then, it’s very easy to get overwhelmed. People want to see all the cool things the technology can do, but that’s a much different proposition that setting technologies out on display.

So, this particular conference has really put a lot of time and attention into shifting the focus to the actual engagement that all these technologies can enable. And they’re finally starting to gain some traction, in terms of attracting the right speakers, exhibitors and attendees. It’s really great to see and it was equally great to be a part of. So, I thought I'd pay homage to the show and the insight/perspective that I gained there. Here’s what I brought back:

1. Lots of good thinking, but in reality, no one has figured this out – what I mean by this is that regardless what business you’re in – be it selling digital signage, selling ad space, creating content, or even putting together large campaigns that span across all sorts of technology – this is a complicated space, communicating to consumers. And despite your particular vertical or area of expertise, people are having to think about how to connect with consumers and what that means in ways that they have never had to before. There’s no one-stop-shop who can do all of this like ad agencies of old, and even more, there’s certainly not a one-size-fits-all approach that we can take when addressing this challenge of connecting with consumers. It’s just hard. There are many things to think about, not the least of which is the power that consumers have today. More than ever, consumers expect to be a part of the entire thing, they want a say in everything, from the creation to the activation and beyond. And that’s just challenging. One part of that proposition is challenging, much less all of it.

So, beyond the fact that non one has this figured out, my takeaway is to put solid thinking around what it means to connect and engage with consumers in this technology-rich, two-way expected world that we live in. Think of yourself as a consumer and not as an advertiser. Think about what motivates you to engage with something when you’re living your life. And that’s only a start because that’s only you. We, as consumers, are fickle and particular and you are not exactly like me. And I want everyone to know that.

2. There’s a technology out there that can do whatever you want – whatever you want to dream up, there’s a technology out there that can do that. Gesture and touch, holograms, bendable displays. Technology is not the barrier and we’re getting to the point to where cost of technology is not the barrier, either.

3. Social should be a given, yet mobile was a key focus – I heard so many discussions that centered around mobile over the few days. There were numerous sessions built strictly around mobile. But nothing on social. That said, everyone talked about "engagement" as being an inherently social activity that it seemed to be inferred that social was just a baseline. I think for those outside the digital signage industry it is a baseline. For those within the industry, I feel like social is hardly thought about. Just from what I saw from the exhibitors alone, all playing some part in the digital signage ecosystem (hardware, software, networks, content), they aren’t focusing on social content or connections. I could be wrong, but I didn’t hear much talk about social in the customer’s journey, certainly not from the exhibitors. I would be interested to know what sort of social learning this group needs.

4. Everyone needs a life-long mentor – I love when I get a chance to go to New York because that means I get to see my very first boss in the business who is also my mentor. It is incredibly refreshing to catch up and get advice and a different perspective. He has made an indelible impact on me, in both my personal and professional life, and I’m blessed to have a mentor like that. We don’t keep in touch as much as I’d like to, but I hear his voice often, especially in situations where I need a little guidance. If you don’t have a mentor, seek one out. If you do have one, don’t ever lose them.
 
"Uh-huh" – I sat in one session where the makeup of the panel was so un-digital-signage. Chaired by Paul Price, the CEO of Creative Realties, the panel consisted Jeremy Lockhorn, VP of emerging media at Razorfish, Carrie Chitsey, CEO of 3Seventy (a mobile shop), and Michael Tobin of Macy’s. All on the forefront of creating engaging experiences with emerging technologies. It was a standing room only session. It was really great to see because what it showed me was that there was interest in hearing from this type of speaker, which is a direct reflection of the different type of audience that this show is attracting. More people from digital shops and ad agencies (not media agencies). This was huge.

"Duh" – There are still too many digital signage providers. And by providers, I mean companies who have some hand in everything that digital signage encompasses. I had the privilege of leading a couple of tours for attendees on the showroom floor. The tours were intended to expose the attendees to individual providers of services in that ecosystem (hardware, software, network, and content). Every single one of the attendees that I gave tours to said the same thing to me, "does everyone do everything?" Ha. Because that sure is what it seems like, if you listen to most of the exhibitors on the showroom floor. This is something that makes my head want to explode. The fact that there are so many different providers makes it confusing. Confusion for something like digital signage tends to cause paralysis. Paralysis causes no implementation. We don’t want that.

As always, thank you so much for reading.
 
Posted by: Mike Cearley AT 09:34 am   |  Permalink   |  0 Comments  |  
Tuesday, 15 November 2011
Brought to us by B. Joseph Pine, author of The Experience Economy & other books – now Infinite Possibility...Note – this dude is a heavy hitter and brought to life a great way of thinking about this wide open space that technology and our world has given to us. This is a post that captures many of his thoughts from his keynote.
 
Progression of Economic Value – goods and services no longer enough, what consumers are looking for are experiences.

Commodities > Goods > Services > Experiences

What we need now is innovation in experiences.

There is a new digital frontier that changes things today; we need a tool to help us explore the digital frontier.

The known universe – time, space, matter – in Future Perfect (Stan Davis), he says he wants to give new meaning to time, space and matter. This will require profound transformations in the way we think about these three.

When you have matter, you have no-matter. Matter is material things, no-matter is about bits.

If there’s no-matter, then there’s no-space and no-time. No-space is virtual places. No-time is autonomous events. This now is a model about what is possible in today’s digital space. This is what he calls the Multiverse.

This is not a plea to abandon reality. But there is a migration going on. More and more, people are spending their time in virtual worlds through screens.

We can access virtuality through screens of any sorts. Virtuality is an experience that you have through any screen.

You can have virtuality without digital technology. Think about books. Just from words on paper, you can create a world in your mind where that is taking place.

Enchantment – close to Engagement

Reality and Virtuality

Augmented Reality – this is the quintessential reality/virtuality example. It augments what you’re experiencing in the real world by giving you information in a virtual environment, typically on your mobile phone. Using digital technology to enhance the real-world.

Showed a lot of examples of AR – Word Lens – real-time translation of your own language that you see, take a picture of. Pop notes – virtual post-it notes.

Think of AR as a virtual prosthetic.

Augmented Virtuality – interact with the virtual world from the real-world. Augmenting that virtual world. Some material substance that is controlling that environment.

Wii. Kinect.

Look into this company – Personal Space Technologies.

He also showed an example of Hallmark cards that, to me, seem like Augmented Reality (not Virtuality??) He addressed this. So, what’s the difference? Primary experience is either in the real world (reality) or the digital world (virtuality). Interesting. I like it.

Alternate Reality – alternate view of what’s going on in the real-world. Use the world as your playground (ARG’s).

Alternate reality is no time.

World Without Oil – HBR article by the author. We can use Alternate Reality as the new Business Reality.

Physical Virtuality – design experience that becomes real. For example, take a digital picture of a physical space. Then, it turns into a 3D space. Now, use a tool to design how it should look. Then, you can make the furniture. Make it real based on the virtual experience that you have online. Your ideas can become real.

Shapeways. Autodesk. Techshop.

Warped Reality – taking you into the past. Reenactments like the Civil War Adventure Camp. But what about the future? Not reenactment, but preenactment.

Starizon (company) – you determine what experience you want to have happen in the future and then they create it.

Flow – look at this book. “Freedom from the tyranny of time.”

Mirrored Virtuality – real-world experience & time tied into virtual world & time. Anything you can track is an example of this. Look at MLB.com and you can see what’s going on in the game, real-time via your computer. Tweetdeck – no real world component, but it’s mirroring what’s going on real-time in the Twitterverse.

This is the Multiverse.

Some tips as you think about each one of these components in the Multiverse.
 
  1. Reality – shift marketing from advertising to marketing experiences.
  2. Augmented Reality – use smartphones to bring messages to customers when and where they most need it. Stop bothering them when they don’t need it.
  3. Alternate Reality – use the real-world as your playground for engagement.
  4. Warped Reality – get customers into the flow. Engage them so much that all time goes away. Or help them envision their future.
  5. Virtual Reailty – shift your marketing dollars from advertisng to virtual marketing experiences.
  6. Augmented Virtuality – use customers' own bodies to control what they experience from you.
  7. Physical Virtuality – mass customize your offerings – not just target your messages – to help your customers realize their dreams.
  8. Mirrored Virtuality – help your customers track what’s important to them in your offering category. And then give them a dashboard.
The best offerings are those that do not live within one of these categories.
 
Posted by: Mike Cearley AT 09:08 am   |  Permalink   |  0 Comments  |  
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